![]() ![]() Moments of stealth are filled with ambient noises and the sounds of the enemies. The game creates a good atmosphere in it’s sound design. These effects work wonders during stealth because you can observe blind spots without putting yourself in vulnerable positions. The lighting and shadow effects do a great job of show you what might be around the corner or something that quickly passes you by. The world keeps shifting from something familiar to abandon hospitals and buildings in disarray with wheelchairs, broken glass and blood spewed around to slaughterhouses with prisons, furnaces and elaborate traps and sharp spinning objects. There is a lot of detail in the level design and the lighting effects. There’s something unnatural about dirty naked mannequins His body doesn’t really move and all of his limbs just fall to piece onto the ground. The only strange thing is when Sebastian falls to pieces when he’s killed by an explosion. You can see the damage of non-lethal headshots on enemies and seeing them with half of their face will moving violently is incredibly creepy. The dismemberment physics look fantastic. When you’re too close to cover then you may have to move around and fiddle the camera around so it’s not obstructed. The camera is good for checking corners most of the time. There’s a letter box on the top and bottom of the screen to give the game a cinematic feel but its a little distracting and takes up visual space. The lighting and textures are better and has a better frame rate. I played the game on PS3 but the game looks much better on next-gen consoles and PC. These safes can contain large amounts of Green Gel and ammo that can be saved for later when needed. Safe keys are found in hidden statues and opens safes in the clinic. ![]() In the back of the clinic there is an office where you can view your collected map piece and use safe keys. These are used to upgrade yourself, weapons and carrying capacity. ![]() Throughout the game you will find Green Gel off enemies and around the levels. Most mirrors are found in marked doors and here you can upgrade yourself and collect supplies. Your safe haven is a mysterious clinic that you enter via mirrors. This will burn any enemy close enough and can be used to kill enemies regardless of their health. When most enemies are on the ground you can light them on fire with matches to kill them instantly. Some enemies will play possum and only stand up if you’re near or trigger an event. The haunted can withstand tons of damage and only a critical headshot that destroys their head completely will instantly kill them. The haunted take body piercings to a new extreme. They can be distracted by throwing bottles and you can sneak past or perform a stealth kill if they’re vulnerable. The haunted and other enemies are attracted by noise. There is a stealth component to the game. However, traps can be used to your advantage as enemies aren’t completely immune to them either. On top of the limiting nature of the combat you have to be aware of traps around the environment that can greatly harm you or set you up for enemy attacks. Ammo is limited, sprinting is short and melee is weak to give the game more tension. Over the course of the game you will collect an array of weapons to deal with the haunted and other horrors. The Evil Within is a third person survival horror game with a focus on combat. ![]() Castellanos needs to try to find his partners as well as answers to what is happening. The world around him keeps changing, taking him to across the city with no explanation. Sebastian catches the culprit on video monitors, a man in a white robe with supernatural powers who processed to take him out.Ĭastellanos wakes up in a slaughterhouse and after nearly escaping the collapsing Krimson City he sees people around him turning into powerful and grotesque monstrosities. They discover that nearly all the staff have been brutally killed along with the dispatch officers. Platforms: PC, PlayStation 3, PlayStation 4, Xbox 360, Xbox One What is it about?ĭetective Sebastian Castellanos and his partners are called to a crime scene at a mental institution. Does Shinji Mikami and Tango Gameworks have what it takes to make a truly terrifying experience? Channeling the feel of Resident Evil 4, The Evil Within aims to be a scarier and more serious kind of horror experience. He’s worked on other horror games other than Resident Evil before but none as visually disturbing as The Evil Within. Shinji Mikami, creator of the Resident Evil series decided to spread his horror wing to more games. ![]()
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